Weapon
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Weapon Trees
Sabre
Damage Type: Energy Base Length: 80 Sabre has 9 slash frames The first 3 do full damage The next 3 do 1/2 damage And the final 3 do 1/3 Aliases: sb
Level 0 80 damage Level 1 100 damage, Length 100 Level 2 110 damage, Silenced Level 3 120 damage Level 4 140 damage, Length 120 Level 5 160 damage Level 6 200 damage Level 10 240 damage, Length 160
Shotgun
Damage Type: Normal Base Pellet Count: 18 Base Speed: 1.2 seconds per shot Aliases: sg Level 0 4 damage Level 1 8 damage Level 2 10 damage Level 3 12 damage, Silenced Level 4 Speed upgrade 1.0 seconds per shot Level 5 14 damage Level 6 16 damage Level 10 Fires 5 tracers at 30 energy damage with each shot
Super Shotgun
Damage Type: Normal Base Pellet Count: 20 Aliases: ssg
Level 0 6 damage Level 1 7 damage, Silenced Level 2 8 damage, 4 more pellets Level 3 9 damage Level 4 12 damage, 2 more pellets Level 5 13 damage Level 6 14.7 damage, 4 more pellets Level 10 6 more pellets with no spread
Machinegun
Damage Type: Normal Aliases: mg
Level 0 8 damage Level 1 10 damage, Silenced Level 2 12 damage Level 3 16 damage Level 4 18 damage, 39 energy damage tracers every 5 shots, reduce spread by 20% Level 5 20 damage Level 6 25 damage, reduce spread by 40% (does not stack) Level 10 32 damage, reduce spread by 80% (does not stack)
Chaingun
Damage Type: Normal Aliases: cg
Level 0 6 damage Level 1 9 damage Level 2 10 damage, No spindown Level 3 11 damage, Silenced Level 4 12 damage Level 5 15 damage Level 6 18 damage Level 10 21 damage
Hand Grenade
Damage Type: Normal Base Speed: 400-800 Blast Damage: 120 (additional 10 per level) Blast Radius: 160 Aliases: hg
Level 0 125 damage Level 1 150 damage Level 2 175 damage, Remove smoke trails Level 3 200 damage, Speed 800 (kots_hgspeed) Level 4 225 damage, Reset timer (kots_hgtimer), Detonate (kots_detonate) Level 5 275 damage Level 6 375 damage, Shorter fuse (kots_hgfuse) Level 10 450 damage, Speed 1600
Grenade Launcher
Damage Type: Normal Base Speed: 600 Blast Damage: 120 Blast Radius: 120 Aliases: gl Level 0 120 damage Level 1 140 damage Level 2 180 damage, Radius 160 Level 3 200 damage, Silenced Level 4 220 damage, Speed 800 Level 5 240 damage, Remove trails Level 6 300 damage Level 10 Speed 1200, Direct hit causes dizziness for 5 seconds
Rocket Launcher
Damage Type: Normal Base Speed: 650 Blast Damage: 120 (additional 5 per level) Blast Radius: 120 Aliases: rl Level 0 120 damage Level 1 140 damage, Silenced Level 2 180 damage, Remove fire trail Level 3 200 damage, Speed 800 Level 4 220 damage, Blast radius 144 Level 5 240 damage Level 6 300 damage Level 10 2 Rockets at 200 damage each
Hyperblaster
Damage Type: Energy Base Tracer Speed: 1000 Base Firing Speed: 5 shots per second Aliases: hb
Level 0 15 damage Level 1 20 damage, Silenced Level 2 25 damage, Firing speed 10 shots per second Level 3 30 damage Level 4 40 damage, Tracer speed 1500 Level 5 45 damage Level 6 55 damage, Tracer speed 2000 Level 10 Stuns target for 0.1 seconds per hit
Railgun
Damage Type: Normal Base Cooldown: 1.5 seconds Aliases: rg, rail
Level 0 100 damage Level 1 125 damage, Silenced Level 2 150 damage Level 3 175 damage, Cooldown 1.2 seconds Level 4 200 damage Level 5 250 damage Level 6 275 damage Level 10 Deactivates targets special abilities for 6 seconds and leaves a smoke trail
(Karma regen, Strength ammo regen, Wisdom cube regen, Technical armor regen, Wisdom cloaking, Wisdom fly, Spirit empathy shield)
BFG
Damage Type: Energy Ammo per Shot: 3 Frames per Shot: 4 First 3 frames do full damage All remaining frames do 1/2 damage Aliases: bfg Level 0 35 damage Level 1 44 damage Level 2 48 damage, Silence Level 3 53 damage Level 4 60 damage, 7 frames per shot Level 5 70 damage Level 6 88 damage Level 10 2 ammo per shot
Antiweapon
Each level gives you 10 more armor when you respawn. Aliases: anti
Notes
Damage Types
There are two types of damage that may be done.
Energy Damage: Does 60% of its damage to armor, and 40% of its damage to health.
Normal Damage: Does 80% of its damage to armor, and 20% of its damage to health.
Other
- BE CAREFUL WHEN USING THE MENU TO UPGRADE BECAUSE THERE IS LAG!
- You receive 1 weapon point per character level gained.
- The level 10 bonuses listed above are only when you are holding the rune
- Training past level 6 requires 2 weapon points
- For each level above 6 you receive a 2.5% damage bonus which adds and works in conjunction with munition
- Resisting a weapon will make you receive 25% less damage, but when using the weapon you will deal 50% less damage
- DO NOT RESIST A WEAPON YOU PLAN TO USE!