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(Created page with " =Player Trees= ==Dexterity== 80x80px Aliases: DEX Category: Offense {| class="wikitable mw-collapsible mw-collapsed" role="presentation" |<b>Dexterity by level </b> |- | '''Per Level''' +10% ammo pickup Less chance to drop a weapon (before training any Dex players start off with a 50% chance to hold on to a weapon after a Strength Weapon Knock. Each Dex level raises your chances by 2%) +2 cubes after each res...")
 
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  '''Per Level'''     
  '''Per Level'''     
     +10% ammo pickup
     - +'''10% ammo pickup'''
     Less chance to drop a weapon (before training any Dex players start off
     - '''Less chance to drop a weapon'''
    with a 50% chance to hold on to a weapon after a Strength Weapon Knock. Each
        Before training any Dex players start off with a 50% chance to hold on to a weapon
    Dex level raises your chances by 2%)
        after a Strength Weapon Knock. Each Dex level raises your chances by 2%)
     +2 cubes after each respawn
     - '''+2 cubes after each respawn'''
     Decreases chance of being poisoned by 8%
     - '''Decreases chance of being poisoned by 8%'''
  '''Level 1'''   
  '''Level 1'''   
     Fast weapon switching
     - '''Fast weapon switching'''
  '''Level 2'''   
  '''Level 2'''   
     Stealth - You make no noise from walking/flying/jumping. Note: you  
     - '''Stealth'''
    can still hear your own item pickup sounds at half normal volume, but no  
        You make no noise from walking/flying/jumping. Note: you can still hear your own item
    one else can hear them.
        pickup sounds at half normal volume, but no one else can hear them.
  '''Level 3'''   
  '''Level 3'''   
     Grapple Hook - Costs 8 cubes to fire the grapple, which pulls you
     - '''Grapple Hook'''
to anything it connects to. Base speed is 800.
        Costs 8 cubes to fire the grapple, which pulls you to anything it connects to. Base
    Commands are 'kots_hook' and 'kots_unhook'
        speed is 800.
    Or you can use the alias '+hook'
        Commands are '''kots_hook''' and '''kots_unhook''' or you can use the alias '''+hook'''
  '''Level 4'''   
  '''Level 4'''   
     75% reduction in damage from falling, drowning, and being crushed
     - '''75% reduction in damage from falling, drowning, and being crushed'''
     25% reduction in damage from Rage Flail
     - '''25% reduction in damage from Rage Flail'''
  '''Level 5'''   
  '''Level 5'''   
     Quieter grappling hook
     - '''Quieter grappling hook'''
     <span style="background:#ffff00">Increased hook speed to 1300.</span>
     - '''Increased hook speed to 1300'''
     Increase Weapon Knock recovery from 10/sec to 20/sec.
     - '''Increase Weapon Knock recovery from 10/sec to 20/sec'''
     Increased player pack ammo pickup - Normally only 50% of the ammo from a  
     - '''Increased player pack ammo pickup'''
    dropped player pack can be picked up. With Dexerity 5, now 100% of the  
        Normally only 50% of the ammo from a  
    pack ammo can be picked up,  
        dropped player pack can be picked up. With Dexerity 5, now 100% of the  
    up to a max of standard  Quake 2 ammo maxes. Also, other players now get 1/2
        pack ammo can be picked up, up to a max of standard  Quake 2 ammo maxes.
    the ammo pickup they otherwise would when grabbing your packs when you are fragged.
        Also, other players now get 1/2 the ammo pickup they otherwise would when  
     Ammo Steal - Every time a Dexterity 5 character does damage, ammo will be  
        grabbing your packs when you are fragged.
    stolen and deposited directly into their inventory. The ammo type stolen is selected
     - '''Ammo Steal'''
    randomly (If the victim has none of that randomly selected ammo type,  
        Every time a Dexterity 5 character does damage, ammo will be  
    none will be stolen.) The amount stolen is 12.5% of the modified damage dealt.
        stolen and deposited directly into their inventory. The ammo type stolen is selected
    also, the amount stolen is increased proportional to the ammo type's capacity.  
        randomly (If the victim has none of that randomly selected ammo type,  
    (Ie, more bullets/cells will be stolen on average than rox/slugs.)
        none will be stolen.) The amount stolen is 12.5% of the modified damage dealt.
    <span style="background:#ffff00">Note: players that are holding more ammo than their specified</span>
        also, the amount stolen is increased proportional to the ammo type's capacity.  
    <span style="background:#ffff00">max will drop packets of ammo till they're below their max. (this could</span>
        (ie., more bullets/cells will be stolen on average than rox/slugs.)
    <span style="background:#ffff00">happen by stocking up, and then dropping a strength rune, or by Dex Ammo Steal.)</span>
        Note: players that are holding more ammo than their specified
        max will drop packets of ammo till they're below their max. (this could
        happen by stocking up, and then dropping a strength rune, or by Dex Ammo Steal.)
  '''Level 6'''   
  '''Level 6'''   
     50% reduction in damage from Rage Flail
     - '''50% reduction in damage from Rage Flail'''
  '''Level 7'''   
  '''Level 7'''   
     Cost to fire grapple reduced to 2 cubes
     - '''Cost to fire grapple reduced to 2 cubes'''
     Extra +10 cubes per respawn, for a total of +24 cubes per respawn
     - '''Extra +10 cubes per respawn'''
     Quieter grappling hook
        total of +24 cubes per respawn
     <span style="background:#ffff00">Faster grappling hook. Speed is now 1800.</span>
     - '''Quieter grappling hook'''
     Ability to attach hook to players dealing 20 damage per second. Hook will be detatched
     - '''Faster grappling hook'''
    on teleport, flail, throw, or by getting out of the line of sight.
        Speed is now 1800
     2x ammo pickup
     - '''Ability to attach hook to players dealing 20 damage per second'''
     Improved ammo steal (25% baseline stolen, instead of 12.5%)
        Hook will be detatched on teleport, flail, throw, or by getting out of the line of sight.
     25% reduction in damage from ExPacks
     - '''2x ammo pickup'''
     Mastered player pack ammo pickup - Normally only 50% of the ammo from a dropped player
     - '''Improved ammo steal'''
    pack can be picked up. With Dexerity 7, now 200% of the pack ammo can be picked up,  
        25% baseline stolen, instead of 12.5%)
    up to a max of standard Quake 2 ammo maxes. Also, other players now get 1/4 the ammo
     - '''25% reduction in damage from ExPacks'''
    pickup they otherwise would when grabbing your packs when you are fragged.
     - '''Mastered player pack ammo pickup'''
     Per level Str Knock resistance changed from 2% to 6%. That brings the total chance
        Normally only 50% of the ammo from a dropped player
    to hold on after a weap knock up to 92%
        pack can be picked up. With Dexerity 7, now 200% of the pack ammo can be picked up,  
     <span style="background:#ffff00">Haste - Use the kots_haste command to double your out of water movement speed. The</span>
        up to a max of standard Quake 2 ammo maxes. Also, other players now get 1/4 the ammo
    <span style="background:#ffff00">cost of haste is 50 cubes for 15 seconds.</span>
        pickup they otherwise would when grabbing your packs when you are fragged.
     - '''Per level Str Knock resistance changed from 2% to 6%'''
        That brings the total chance to hold on after a weap knock up to 92%
     - '''Haste'''
        Double your out of water movement speed. The cost of haste is 50 cubes for 15 seconds.
        '''kots_haste'''
  '''Level 10'''     
  '''Level 10'''     
     Cost to fire Grapple reduced to 1 cube
     - '''Cost to fire Grapple reduced to 1 cube'''
     Rise ammo pickup from 2x normal to 3x normal
     - '''Raise ammo pickup from 2x normal to 3x normal'''
     Full immunity to weapon knock
     - '''Full immunity to weapon knock'''
     90% reduction in damage from Rage Flail
     - '''90% reduction in damage from Rage Flail'''
     <span style="background:#ffff00">Ability to hook to the sky</span>
     - '''Ability to hook to the sky'''
|}
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==Strength==
==Strength==
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  '''Per level'''
  '''Per level'''
     <span style="background:#ffff00">Armor knock resistance 5% per level</span>
     - '''Armor knock resistance 5% per level'''
  '''Level 1'''   
  '''Level 1'''   
     2x ammo and cube capacity
     - '''2x ammo and cube capacity'''
  '''Level 2'''   
  '''Level 2'''   
     <span style="background:#ffff00">Double jumping - this will let you double jump at any time by pressing</span>
     - '''Double jumping'''
    <span style="background:#ffff00">jump twice fast</span>
        This will let you double jump at any time by pressing jump twice fast to gain extra height
    <span style="background:#ffff00">to gain extra height or you can use the extra jump to jump at any point</span>
        or you can use the extra jump to jump at any point while you're in the air.
    <span style="background:#ffff00">while you're in the air.</span>
        '''kots_jump [on/off]'''
    <span style="background:#ffff00">kots_jump [on/off]</span>
  '''Level 3'''   
  '''Level 3'''   
     3x ammo/cubes capacity
     - '''3x ammo/cubes capacity'''
     20% reduction in damage from Spirit Empathy Shield
     - '''20% reduction in damage from Spirit Empathy Shield'''
  '''Level 4'''   
  '''Level 4'''   
     Grenade blast resist - Take 25% less damage from grenade blasts
     - '''Grenade blast resist''' - Take 25% less damage from grenade blasts
  '''Level 5'''   
  '''Level 5'''   
     4x ammo/cubes capacity
     - '''4x ammo/cubes capacity'''
     Weapon knock - Do enough damage to someone quickly enough and they might
     - '''Weapon knock'''
    drop their current weapon
        Do enough damage to someone quickly enough and they might
    onto the ground. If you drop a weapon because of weapon knock, it  
        drop their current weapon onto the ground. If you drop a weapon because of weapon
    automatically pulls out the Sabre. Anyone can pick up the weapon that was
        knock, it automatically pulls out the Sabre. Anyone can pick up the weapon that was
    dropped. Knock damage  
        dropped. Knock damage accumulates until it hits 280, at which point your victim's
    accumulates until it hits 280, at which point your victim's knock damage resets  
        knock damage resets to 0, and they may drop their weapon. Every second that goes by,
    to 0, and they may drop their weapon. Every second that goes by, your victim's
        your victim's knock damage decreases, so you must do damage quickly to succeed in
    knock damage decreases,
        knocking their weapon. (The Sabre and Hand Grenade weapons cannot be knocked.) Also,
    so you must do damage quickly to succeed in knocking their weapon. (The  
        note that a single hit only ever gets at most 1 chance to knock. ie., if a Strength
    Sabre and Hand Grenade weapons cannot be knocked.) Also, note that a single hit
        attacker has Quad RL and does 1200 damage, that results in just 1 chance to knock, and
    only ever gets at most
        the victim's knock damage counter is back at 0 after the attack. Finally, at most, 1
    1 chance to knock. Ie, if a Strength attacker has Quad RL and does 1200  
        knock attempt can happen every 2 seconds for a given victim.
    damage, that results in just 1 chance to knock, and the victim's knock damage
    counter is back at 0 after
    the attack. Finally, at most, 1 knock attempt can happen every 2  
    seconds for a given victim.
  '''Level 6'''   
  '''Level 6'''   
     40% reduction in damage from Spirit Empathy Shield
     - '''40% reduction in damage from Spirit Empathy Shield'''
  '''Level 7'''   
  '''Level 7'''   
     5x ammo/cubes capacity
     - '''5x ammo/cubes capacity'''
    Regen ammo every 3 secs. (For all weapons trained level 2 or above, recieve minipack
        Regen ammo every 3 secs. (For all weapons trained level 2 or above, recieve minipack
    of ammo. 5 cells/bullets. 2 shells/slugs. 1 rocket/grenade. If you use chaingun, for  
        of ammo. 5 cells/bullets. 2 shells/slugs. 1 rocket/grenade. If you use chaingun, for  
    instance, and want to recieve 10 bullets every 3 seconds, then you should also upgrade
        instance, and want to recieve 10 bullets every 3 seconds, then you should also upgrade
    your machinegun to level 2, just to get the extra ammo regen bonus.)
        your machinegun to level 2, just to get the extra ammo regen bonus.)
    Half duration of effects from level 10 weapons
        Half duration of effects from level 10 weapons
    Improved weapon knock (160 damage instead of 280)
        Improved weapon knock (160 damage instead of 280)
    60% reduction in damage from Spirit Empathy Shield
        60% reduction in damage from Spirit Empathy Shield
    <span style="background:#ffff00">Increased per level armor knock resistance to 6%</span>
        Increased per level armor knock resistance to 6%
  '''Level 10'''  
  '''Level 10'''  
     Immune to EMP Shockwave, Neural Disruptor, and Flashbombs
     - '''Immune to EMP Shockwave, Neural Disruptor, and Flashbombs'''
     Increase ammo regeneration from once every 3 sec to once every 2 sec
     - '''Increase ammo regeneration from once every 3 sec to once every 2 sec'''
     80% reduction in damage from Spirit Empathy Shield
     - '''80% reduction in damage from Spirit Empathy Shield'''
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==Karma==
==Karma==
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  '''Per Level'''     
  '''Per Level'''     
     +1 health pickups
     - '''+1 health pickups'''
     5% reduction in ammo stolen by Dexterity ammo steal
     - '''5% reduction in ammo stolen by Dexterity ammo steal'''
     Up to Karma level cube pickup from backpacks. (When a player dies, they drop
     - '''Up to Karma level cube pickup from backpacks'''
    a backpack with credits and cubes. There are always the same number of credits and cubes in any  
        When a player dies, they drop a backpack with credits and cubes. There are always the same
    particular backback. However, if you have no Karma, you cannot grab any of the
        number of credits and cubes in any particular backback. However, if you have no Karma, you
    cubes. Training Karma allows you to pick up some of these cubes.)
        cannot grab any of the cubes. Training Karma allows you to pick up some of these cubes.)
  '''Level 1'''   
  '''Level 1'''   
     Karma sight. (Looking towards someone displays their name and health, even while cloaked using Wisdom 5.)
     - '''Karma sight'''
      Looking towards someone displays their name and health, even while cloaked using Wisdom 5
  '''Level 2'''   
  '''Level 2'''   
     Pickup health above max at your pickup bonus
     - '''Pickup health above max at your pickup bonus'''
  '''Level 3'''   
  '''Level 3'''   
     Health Regen (2 per second)
     - '''Health Regen (2 per second)'''
  '''Level 4'''   
  '''Level 4'''   
     Create Megahealth (costs 25 cubes to create a megahealth item worth
     - '''Create Megahealth'''
    50 health rather than the usual 100. However these megahealths do not
        Costs 25 cubes to create a megahealth item worth 50 health rather than the usual 100. However
    cause your health to slowly rot away back down to your normal max.) <span style="background:#ffff00">'kots_health'</span>
        these megahealths do not cause your health to slowly rot away back down to your normal max.
        '''kots_health'''
  '''Level 5'''   
  '''Level 5'''   
     Double Health Regen (4 per second)
     - '''Double Health Regen (4 per second)'''
  '''Level 6'''   
  '''Level 6'''   
     Doubles normal health regen whenever the player has less than 50 health
     - '''Doubles normal health regen whenever the player has less than 50 health'''
     Stims dropped from a fragged player can now cure poison
     - '''Stims dropped from a fragged player can now cure poison'''
  '''Level 7'''   
  '''Level 7'''   
     Super Health Regen (9 per second)
     - '''Super Health Regen (9 per second)'''
     All cubes can now be picked up from backpacks, not just Karma level worth of cubes.
     - '''All cubes can now be picked up from backpacks, not just Karma level worth of cubes.'''
     +3 health pickups
     - '''+3 health pickups'''
     No health rot
     - '''No health rot'''
     Reduce cost of creating megahealths from 25 cubes down to 20 cubes.
     - '''Reduce cost of creating megahealths from 25 cubes down to 20 cubes'''
     Create Fake Health, doing 200 damage, for 50 cubes. <span style="background:#ffff00">'kots_fakemega'</span>
     - '''Create Fake Health and Fake Stim, doing 200 damage, for 50 cubes'''
    and <span style="background:#ffff00">'kots_fakestim'</span>. Max of 1 per second. Lasts 2 minutes before
      Max of 1 per second. Lasts 2 minutes before vanishing. Maximum of 5 out at a time.
    vanishing. <span style="background:#ffff00">Maximum of 5 out at a time.</span>
      '''kots_fakemega'''
     Cloaked Wisdom masters no longer immune to Karma sight
      '''kots_fakestim'''
     Regenerate ABOVE your normal health max at a rate of 1/second
     - '''Cloaked Wisdom masters no longer immune to Karma sight'''
     Doubles per-level Dexterity ammo steal reduction to 10% per level of karma,  
     - '''Regenerate ABOVE your normal health max at a rate of 1/second'''
    for total of 70% reduction.
     - '''Doubles per-level Dexterity ammo steal reduction'''
        to 10% per level of karma,  
        for total of 70% reduction.
  '''Level 10'''  
  '''Level 10'''  
     Massive Health Regen (12 per second)
     - '''Massive Health Regen (12 per second)'''
     +13 (total) to all health pickups
     - '''+13 (total) to all health pickups'''
     Regenerate ABOVE your normal health max at a rate of 2/second
     - '''Regenerate ABOVE your normal health max at a rate of 2/second'''
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==Wisdom==
==Wisdom==
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  '''Per Level'''     
  '''Per Level'''     
     +3% Damage Reduction (HEALTH loss reduced by this amount)
     - '''+3% Damage Reduction (HEALTH loss reduced by this amount)'''
  '''Level 1'''   
  '''Level 1'''   
     Vampirism - Your health increased by 25% of inflicted HEALTH damage
     - '''Vampirism'''
    to your enemies. <span style="background:#ffff00">(Only health damage counts - damage done to</span>
        Your health increased by 25% of inflicted HEALTH damage
    <span style="background:#ffff00">enemies' armor cannot be vampired.)</span>
        to your enemies. (Only health damage counts - damage done to
        enemies' armor cannot be vampired.)
  '''Level 2'''   
  '''Level 2'''   
     Rocket Blast Resist - Take 25% less damage from the radius damage from rocket attacks.
     - '''Rocket Blast Resist'''
        Take 25% less damage from the radius damage from rocket attacks.
  '''Level 3'''   
  '''Level 3'''   
     Flying (costs 5 cubes/sec)
     - '''Flying'''
    <span style="background:#ffff00">Commands are 'kots_fly' and 'kots_land'</span>
        costs 5 cubes/sec
    Or you can use the alias <span style="background:#ffff00">'+fly'</span>
        '''kots_fly''' and '''kots_land''' or you can use the alias '''+fly'''
  '''Level 4'''   
  '''Level 4'''   
     Extra Toughness: -2 all damage taken (before calculating wisdom health resistance)
     - '''Extra Toughness'''
    <span style="background:#ffff00">NOTE: This will not make you immune to any damage even if only 2 damage was</span>
        -2 all damage taken (before calculating wisdom health resistance)
    <span style="background:#ffff00">done you will receive 1 damage still.</span>
        NOTE: This will not make you immune to any damage even if only 2 damage was
        done you will receive 1 damage still.
  '''Level 5'''   
  '''Level 5'''   
     Cloaking (costs 5 cubes/sec) <span style="background:#ffff00">'kots_cloak'</span>
     - '''Cloaking'''
      costs 5 cubes/sec)
      '''kots_cloak'''
  '''Level 6'''   
  '''Level 6'''   
     <span style="background:#ffff00">Nothing</span>
     - Nothing
  '''Level 7'''   
  '''Level 7'''   
     (Mastery) Damage Reduction*1.5 (take only 69% health damage)
     '''- Damage Reduction*1.5'''
     Power Cube Regen (1 per 2 seconds)
        take only 69% health damage
     Improved cloaking (invisible to lev 1 Karma sight)
     '''- Power Cube''' '''Regen'''
        1 per 2 seconds
     '''- Improved cloaking'''
        invisible to lev 1 Karma sight
  '''Level 10'''  
  '''Level 10'''  
     Take only 55% health damage
     - '''Take only 55% health damage'''
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==Technical==
==Technical==
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  '''Per Level'''     
  '''Per Level'''     
     +1 armor pickup
     - '''+1 armor pickup'''
  '''Level 1'''   
  '''Level 1'''   
     Slime Immunity
     - '''Slime Immunity'''
  '''Level 2'''   
  '''Level 2'''   
     Lava Resist (25%)
     - '''Lava Resist (25%)'''
  '''Level 3'''   
  '''Level 3'''   
     Armor resist (amount of armor lost due to damage is divided by 1.5)
     - '''Armor resist'''
        amount of armor lost due to damage is divided by 1.5
  '''Level 4'''   
  '''Level 4'''   
     Lava Immunity
     - '''Lava Immunity'''
  '''Level 5'''   
  '''Level 5'''   
     Armor regen: create 2 armor per second up to <span style="background:#ffff00">(antiweapon*10 + 5*(char level) + 50)</span>
     - '''Armor regen'''
    Fake armor shard ('kots_fakeshard') - uses 50 armor to create a fake armor shard that
        Create 2 armor per second up to (antiweapon*10 + 5*(char level) + 50)
    cuts through an enemies armor dealing 100 damage directly to their armor ignoring armor
    -'''Fake armor shard''' - uses 50 armor to create a fake armor shard that
    resistance and the remaining damage goes to health. <span style="background:#ffff00">Maximum of 5 fake shards can be out at a time</span>
        Cuts through an enemies armor dealing 100 damage directly to their armor ignoring armor
    <span style="background:#ffff00">and only 1 can be dropped per second.</span>
        resistance and the remaining damage goes to health. Maximum of 5 fake shards can be out at a time
        and only 1 can be dropped per second.
        '''kots_fakeshard'''
  '''Level 6'''   
  '''Level 6'''   
     <span style="background:#ffff00">Nothing</span>
     - Nothing
  '''Level 7'''   
  '''Level 7'''   
     Super armor resist (amount of armor lost due to damage is divided by 2.25)
     - '''Super armor resist'''
     Super armor regen (4 armor per second)
        amount of armor lost due to damage is divided by 2.25
     Extra +1 armor pickup, for a combined +8 armor pickup, totaling 10 armor per shard.
     - '''Super armor regen'''
     Lasersite: <span style="background:#ffff00">'kots_laser'</span> creates a long visible laser site shining out from your weapon.
        4 armor per second
    <span style="background:#ffff00">'kots_laser ball'</span> creates a point laser-reflection site off of walls/players.
     - '''Extra +1 armor pickup'''
     Improved fake shard now does 200 damage
      for a combined +8 armor pickup, totaling 10 armor per shard
     - '''Lasersite'''
      '''kots_laser''' creates a long visible laser site shining out from your weapon.
      '''kots_laser''' ball creates a point laser-reflection site off of walls/players.
     - '''Improved fake shard now does 200 damage'''
  '''Level 10'''  
  '''Level 10'''  
     Combined +11 armor pickup, for a total of 13 armor per shard.
     - '''Combined +11 armor pickup, for a total of 13 armor per shard'''
    <span style="background:#ffff00">Note: tech rune also boosts antiweapon by 3 points, increasing max regen value</span>
        Note: tech rune also boosts antiweapon by 3 points, increasing max regen value
|}
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==Spirit==
==Spirit==
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  '''Per Level'''     
  '''Per Level'''     
     +1 Cube on Cube pickups (up to your max)
     - '''+1 Cube on Cube pickups (up to your max)'''
  '''Level 1'''   
  '''Level 1'''   
     Flashlight, no cube cost. Creates a bright spot light. When shined directly
     - '''Flashlight'''
    on a cloaker, makes them partially visible. Also, when shined directly on
        no cube cost. Creates a bright spot light. When shined directly
    someone that isn't cloaked, it prevents their cloak from activating.
        on a cloaker, makes them partially visible. Also, when shined directly on
    The command is <span style="background:#ffff00">'kots_flashlight'</span>
        someone that isn't cloaked, it prevents their cloak from activating.
        '''kots_flashlight'''
  '''Level 2'''   
  '''Level 2'''   
     Super fast swimming in water and lava Super Swim can be disabled or
     - '''Super fast swimming in water and lava'''
    toggled with these commands: <span style="background:#ffff00">kots_swim [on/off]</span>
        Speed is 3x normal movement speed underwater and 2x at the top of
    Speed is 3x normal movement speed underwater and 2x at the top of
        the water. You can also swim to the surface to leap out and get extra momentum.
    the water. You can also swim to the surface to leap out and get extra momentum.
        '''kots_swim [on/off]'''
  '''Level 3'''   
  '''Level 3'''   
     Empathy Shield - returns 18% damage inflicted on you to the attacker.  
     - '''Empathy Shield'''
    Costs 5 cubes to start, and then 5 cubes/sec.
        Returns 18% damage inflicted on you to the attacker.  
    <span style="background:#ffff00">Note: Empathy damage cannot cause Ammo Steal, Weapon Knock, Poisoning, Quad Rage,</span>  
        Costs 5 cubes to start, and then 5 cubes/sec.
    <span style="background:#ffff00">or Armor Knock to your opponent.</span> Ie, if you have Strength 5,
        Note: Empathy damage cannot cause Ammo Steal, Weapon Knock, Poisoning, Quad Rage,   
    and turn your Empathy Shield on, and someone shoots you with a rocket launcher, they cannot get their Rocket  
        or Armor Knock to your opponent. Ie, if you have Strength 5,
    Launcher knocked away by the Empathy damage.
        and turn your Empathy Shield on, and someone shoots you with a rocket launcher, they cannot get their Rocket  
    Also the damage from your Empathy Shield cannot be reflected back to you by your opponent's Empathy Shield.  
        Launcher knocked away by the Empathy damage.
    For a given attack, the damage done from Empathy Shield is not dependant upon how much health or
        Also the damage from your Empathy Shield cannot be reflected back to you by your opponent's Empathy Shield.  
    armor you have. For instance if you are hit with a Quad Rail with only 1 health left and Spirit 3
        For a given attack, the damage done from Empathy Shield is not dependant upon how much health or
    Empathy Shield, you will do just as much Empathy Shield damage as you would if you had  
        armor you have. For instance if you are hit with a Quad Rail with only 1 health left and Spirit 3
    1000 health / 1000 armor and were able to survive the attack.
        Empathy Shield, you will do just as much Empathy Shield damage as you would if you had  
    The damage dealt out from Empathy Shield is normal damage, no matter what the original  
        1000 health / 1000 armor and were able to survive the attack.
    attacker's damage type was. Also, the Wisdom damage reduction of your enemies is ignored when the Empathy
        The damage dealt out from Empathy Shield is normal damage, no matter what the original  
    damage is returned to them. Finally, while your Empathy Shield is up, the Wisdom Vampirism of your enemies is disabled.  
        attacker's damage type was. Also, the Wisdom damage reduction of your enemies is ignored when the Empathy
    The command is <span style="background:#ffff00">'kots_empathy'</span>
        damage is returned to them. Finally, while your Empathy Shield is up, the Wisdom Vampirism of your enemies is disabled.  
        '''kots_empathy'''
  '''Level 4'''   
  '''Level 4'''   
     Replenish armor - creates 50 armor over a 10 second period for 30 cubes. <span style="background:#ffff00">kots_armor</span> You may  
     - '''Replenish armor'''
    hit <span style="background:#ffff00">kots_armor</span> twice in a row, using 60 cubes, so that once your 50 armor is created, it will immediately begin
        Creates 50 armor over a 10 second period for 30 cubes. You may hit kots_armor twice in a row, using 60 cubes, so that
    attempting to create another 50
        once your 50 armor is created, it will immediately begin attempting to create another 50
        '''kots_armor'''
  '''Level 5'''   
  '''Level 5'''   
     Power Cube convert - turns 50 cells into 15 cubes <span style="background:#ffff00">'kots_pconvert'</span>. You
     - '''Power Cube convert'''
    may also type the <span style="background:#ffff00">'kots_power' on or off</span> commands to toggle automatic
        Turns 50 cells into 15 cubes. You may also type the kots_power on or off commands to toggle automatic
    conversion. While on, all cells you collect will be quickly converted into cubes.
        conversion. While on, all cells you collect will be quickly converted into cubes.
     Improved Empathy Shield (27%)
        '''kots_pconvert''' '''[on/off]'''
     Improved flashlight. (Cloakers slightly more visible.)
     - '''Improved Empathy Shield'''
        27% damage returned
     - '''Improved flashlight'''
        Cloakers slightly more visible
  '''Level 6'''   
  '''Level 6'''   
     Cuts damage from Karma Fake Health in half
     - '''Cuts damage from Karma Fake Health in half'''
  '''Level 7'''   
  '''Level 7'''   
     Advanced Spirit Swim - allows players to swim quickly through even the stickiest slime and sludge
     - '''Advanced Spirit Swim'''
     Rail Deflection - Every time you're hit by a rail, there's a 25% change the rail will deflect off you  
        Allows players to swim quickly through even the stickiest slime and sludge
    and bounce off in another direction. <span style="background:#ffff00">Only one deflection can take place every 3 seconds.</span>
     - '''Rail Deflection'''
     +2 Cube pickup
        Every time you're hit by a rail, there's a 25% change the rail will deflect off you  
     Improved flashlight. (Cloakers slightly more visible.) # Double respawn ammo
        and bounce off in another direction. Only one deflection can take place every 3 seconds.
     Packs from YOUR player kills are "auto-lifted" to you
     - '''+2 Cube pickup'''
     Empathy Shield Mark III (40% damage returned)
     - '''Improved flashlight'''
        Cloakers slightly more visible
    - '''Double respawn ammo'''
     - '''Packs from YOUR player kills are "auto-lifted" to you'''
     - '''Empathy Shield Mark III'''
        40% damage returned
  '''Level 10'''  
  '''Level 10'''  
     Lethal Empathy Shield (55% damage returned)
     - '''Lethal Empathy Shield'''
     Advanced Rail Deflection - Rail deflection increased to 40%
        55% damage returned
     - '''Advanced Rail Deflection'''
        Rail deflection increased to 40%
|}
|}
==Rage==
==Rage==
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|<b>Rage by level&nbsp;</b>
|<b>Rage by level&nbsp;</b>
|-
|-
|'''Per Level'''
|
     Quad Rage +4% chance at getting 2 seconds of quad, for every 800 damage dealt. This is  
'''Per Level'''  
    cumulative damage against all opponents, and can be racked up over the course of the  
     - '''Quad Rage'''
    map. Your damage counter is cut in half (up to 100) whenever you die. <span style="background:#ffff00">Quad Rage will</span>
        +4% chance at getting 2 seconds of quad, for every 800 damage dealt. This is  
    <span style="background:#ffff00">not occur when a player already has more than 6 seconds of quad.</span>
        cumulative damage against all opponents, and can be racked up over the course of the  
        map. Your damage counter is cut in half (up to 100) whenever you die. Quad Rage will  
        not occur when a player already has more than 6 seconds of quad.
  '''Level 1'''   
  '''Level 1'''   
     Spite - typing spite cuts your health in half then removes an extra 10
     - '''Spite'''
    health on top of that, but gives you 2 packets of ammo to fire your
        Typing spite cuts your health in half then removes an extra 10
    respawn weapon. Spiting gives you exactly the specified amount of
        health on top of that, but gives you 2 packets of ammo to fire your
    ammo. Which means you may recieve less than 2 packets of ammo in
        respawn weapon. Spiting gives you exactly the specified amount of
    order to bring your ammo level up to 2 packets. For example, if you
        ammo. Which means you may recieve less than 2 packets of ammo in
    already have 7 rockets, and execute spite, you you will recieve an
        order to bring your ammo level up to 2 packets. For example, if you
    additional 3 rockets, bringing you up to a total of 2 packets of rockets.
        already have 7 rockets, and execute spite, you you will recieve an
    <span style="background:#ffff00">Spite can only be used once every .5 seconds.</span>
        additional 3 rockets, bringing you up to a total of 2 packets of rockets.
        Spite can only be used once every .5 seconds.
        '''kots_spite'''
  '''Level 2'''   
  '''Level 2'''   
     Mine Creation - typing <span style="background:#ffff00">'kots_mine'</span> creates a land  
     - '''Mine Creation'''
    mine that looks like ammo and explodes on contact, or explodes after 30 seconds
        Creates a land mine that looks like ammo and explodes on contact, or explodes
    untouched - requires 10 rox and 10 grenades for creation - does 200
        after 30 seconds untouched - requires 10 rox and 10 grenades for creation - does 200
    dmg - <span style="background:#ffff00">can only create one every 5 seconds.</span>
        dmg - can only create one every 5 seconds.
     Poison - every damage point dealt has a .05% chance of poisoning the
        '''kots_mine'''
    victim, causing a loss of 10 health/second until the victim picks up any
     - '''Poison'''
    type of health (health box, stimpack, adrenaline, megahealth, etc). (The
        Every damage point dealt has a .05% chance of poisoning the
    chance of poisoning is capped at 30% per attack.) Poison damage ignores Wisdom
        victim, causing a loss of 10 health/second until the victim picks up any
    resistance and ignores armor.
        type of health (health box, stimpack, adrenaline, megahealth, etc). (The
        chance of poisoning is capped at 30% per attack.) Poison damage ignores Wisdom
        resistance and ignores armor.
  '''Level 3'''   
  '''Level 3'''   
     Conflagration - The command <span style="background:#ffff00">'kots_conflag'</span> detonates all your rockets/grenades,
     - '''Conflagration'''
    probably killing you, but spewing grenades and rockets in every direction,
        Detonates all your rockets/grenades, probably killing you, but spewing grenades and
    each doing 120 direct damage and 120 splash damage. <span style="background:#ffff00">These damages</span>
        rockets in every direction, each doing 120 direct damage and 120 splash damage. These
    <span style="background:#ffff00">are affected by munition and quad, but not weapon level.</span> Your health is
        damages are affected by munition and quad, but not weapon level. Your health is
    immediately cut by 1/3 and an extra 10 health on top and all your armor
        immediately cut by 1/3 and an extra 10 health on top and all your armor
    is taken. A combined total of 20 rockets and/or grenades is required.
        is taken. A combined total of 20 rockets and/or grenades is required.
    Rockets and grenades are fired at a rate of 50 per second. Grenades
        Rockets and grenades are fired at a rate of 50 per second. Grenades
    have a shorter fuse of just 1 second. Only 2 players can conflagrate at a time
        have a shorter fuse of just 1 second. Only 2 players can conflagrate at a time
        '''kots_conflag'''
  '''Level 4'''   
  '''Level 4'''   
     Advanced Spite - gives you 3 packets of ammo to fire your respawn weapon
     - '''Advanced Spite'''
     Flail - The Command <span style="background:#ffff00">'kots_flail'</span> does 100 dmg to everyone standing right next to you,
        Gives you 3 packets of ammo to fire your respawn weapon
    and knocks them backwards quite a bit. Costs 20 cubes. <span style="background:#ffff00">Can only be</span>
     - '''Flail'''
    <span style="background:#ffff00">done once per second.</span> If you Flail and hit nothing, you do 1/5th normal
        Does 100 dmg to everyone standing right next to you,
    Flail damage to yourself. <span style="background:#ffff00">Flail will also break a grappling hook that is attached to you</span>
        and knocks them backwards quite a bit. Costs 20 cubes. Can only be
        done once per second. If you Flail and hit nothing, you do 1/5th normal
        Flail damage to yourself. Flail will also break a grappling hook that is attached to you
        '''kots_flail'''
  '''Level 5'''   
  '''Level 5'''   
     Armor Knock - for every 200 damage done, there is a 25% chance to
     - '''Armor Knock'''
    knock off a large armor shard. The shard contains 50 armor from the
        For every 200 damage done, there is a 25% chance to
    victim, and may be picked up by anyone. If the victim has less than 50
        knock off a large armor shard. The shard contains 50 armor from the
    armor, all the victim's armor will be knocked. One large armor shard may
        victim, and may be picked up by anyone. If the victim has less than 50
    be knocked from a victim at most once every 5 seconds.
        armor, all the victim's armor will be knocked. One large armor shard may
     Advanced Poison - every damage point dealt has a .1% chance of poisoning the victim
        be knocked from a victim at most once every 5 seconds.
     - '''Advanced Poison'''
        Every damage point dealt has a .1% chance of poisoning the victim
  '''Level 6'''   
  '''Level 6'''   
     <span style="background:#ffff00">Nothing</span>
     Nothing
  '''Level 7'''   
  '''Level 7'''   
     Per level Quad Rage percentage raised to 6% for a total of 6%*7 = 42% chance for Quad Rage
     - '''Per level Quad Rage percentage raised to 6%'''
     Mastered Mine Creation - 50% more damage from mines
        For a total of 6%*7 = 42% chance for Quad Rage
     Mastered Spite - gives you 4 packets of ammo to fire your respawn
     - '''Mastered Mine Creation'''
    weapon, and gives you the respawn weapon itself if you've lost it
        50% more damage from mines
     Mastered Armor Knock - for every 200 dmg done, there is a 50%
     - '''Mastered Spite'''
    chance to knock off a large armor shard
        Gives you 4 packets of ammo to fire your respawn
        weapon, and gives you the respawn weapon itself if you've lost it
     - '''Mastered Armor Knock'''
        For every 200 dmg done, there is a 50% chance to knock off a large armor shard
  '''Level 10'''  
  '''Level 10'''  
     Lethal Armor Knock - 100% to knock a large shard for every 200 dmg done
     - '''Lethal Armor Knock'''
     Total Quad Rage up to 6%*10 = 60%
        100% to knock a large shard for every 200 dmg done
     - '''Total Quad Rage up to 6%*10 = 60%'''
|}
|}
==VitHealth==
==VitHealth==
Line 405: Line 455:
  '''Per Level'''     
  '''Per Level'''     
     4.75% damage per level
     4.75% damage per level
     <span style="background:#ffff00">NOTE:</span> This stacks with weapon levels above 6 so when using a level 10
     NOTE: This stacks with weapon levels above 6 so when using a level 10
     weapon with 1 munition you would have a bonus of 14.75%. Damage
     weapon with 1 munition you would have a bonus of 14.75%. Damage
     from Bide, Empathy Shield, Rage Mines, Rage Poison, and Karma 7
     from Bide, Empathy Shield, Rage Mines, Rage Poison, and Karma 7
Line 412: Line 462:
=Notes=
=Notes=
==Damage Notes==
==Damage Notes==
<span style="background:#ffff00">Special note on damage - Several abilities in KOTS2007 do things based on damage dealt. These include Ammo Steal, Weapon Knock, Poisoning,</span> <span style="background:#ffff00">Quad Rage, Armor Knock and Empathy Shield.</span>
Special note on damage - Several abilities in KOTS2007 do things based on damage dealt. These include Ammo Steal, Weapon Knock, Poisoning, Quad Rage, Armor Knock and Empathy Shield.


All of these damage calculations are done <span style="background:#ffff00">AFTER</span>
All of these damage calculations are done AFTER
*Player upgrade resistances (like Strength 4 and Wisdom 2)
*Player upgrade resistances (like Strength 4 and Wisdom 2)
*Weapon resistances (the "resist" command)
*Weapon resistances (the "resist" command)
*Team mode (you cannot steal ammo from teammates in CTF/teamplay/spreewar)
*Team mode (you cannot steal ammo from teammates in CTF/teamplay/spreewar)
*Spiritual Rail Deflection (if a rail is deflected, then no ammo is stolen from the Spirit 7 player)
*Spiritual Rail Deflection (if a rail is deflected, then no ammo is stolen from the Spirit 7 player)
but <span style="background:#ffff00">BEFORE</span>
but BEFORE
*Wisdom health damage reduction
*Wisdom health damage reduction
*Technical armor damage reduction
*Technical armor damage reduction
Line 430: Line 480:
*Training past level 5 in more than one tree requires extra points. The first two past level 5 only require one point, the third requires 2 points and each subsequent training requires an extra 2 points more (1, 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, etc.).
*Training past level 5 in more than one tree requires extra points. The first two past level 5 only require one point, the third requires 2 points and each subsequent training requires an extra 2 points more (1, 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, etc.).
*Categories don't really have any meaning there just there so some of the newer players can quickly look for something they want. Some defensive abilities have some offensive use to them and vice versa for offensive player upgrades.
*Categories don't really have any meaning there just there so some of the newer players can quickly look for something they want. Some defensive abilities have some offensive use to them and vice versa for offensive player upgrades.
*<span style="background:#ffff00">Highlighted areas indicate more important information such as notes or in game commands</span>

Latest revision as of 18:29, 21 December 2022

Player Trees

Dexterity

Dexterity player.jpg

Aliases: DEX
Category: Offense

Strength

Strength player.jpg

Aliases: STR
Category: Offense

Karma

Karma player.jpg

Aliases: KAR
Category: Defense

Wisdom

Wisdom player.jpg

Aliases: WIS
Category: Defense

Technical

Technical player.jpg

Aliases: TECH, TEC
Category: Defense

Spirit

Spirit player.jpg

Aliases: SPI
Category: Mixed

Rage

Rage player.jpg

Aliases: RAG
Category: Offense

VitHealth

Vit player.jpg

Aliases: VITH
Category: Defense
No Training Limit
Per Level    
   +35 Max health
   +35 Spawn health

VitArmor

Vit player.jpg

Aliases: VITA
Category: Defense
No Training Limit
Per Level    
   +75 Max armor
   +10 Spawn armor

Munition

Munition player.jpg

Aliases: MUN
Category: Offense
No Training Limit
Per Level    
   4.75% damage per level
   NOTE: This stacks with weapon levels above 6 so when using a level 10
   weapon with 1 munition you would have a bonus of 14.75%. Damage
   from Bide, Empathy Shield, Rage Mines, Rage Poison, and Karma 7
   Fake Health are not affected by Munition. Also, while blast damage from
   the various weapons is increased by Munition, the blast radii are not increased.

Notes

Damage Notes

Special note on damage - Several abilities in KOTS2007 do things based on damage dealt. These include Ammo Steal, Weapon Knock, Poisoning, Quad Rage, Armor Knock and Empathy Shield.

All of these damage calculations are done AFTER

  • Player upgrade resistances (like Strength 4 and Wisdom 2)
  • Weapon resistances (the "resist" command)
  • Team mode (you cannot steal ammo from teammates in CTF/teamplay/spreewar)
  • Spiritual Rail Deflection (if a rail is deflected, then no ammo is stolen from the Spirit 7 player)

but BEFORE

  • Wisdom health damage reduction
  • Technical armor damage reduction
  • Loss of armor by the victim

ie., if your player has done "resist grenade launcher" and has upgraded Strength 4, then together your player will take 43.75% less damage from a grenade blast. Similarly, any ammo stolen, for instance, would be 43.75% less than normal. However, for the other example, if your player has, for instance, Tech 5, then damage done to your armor would make it seem as though 55.6% less damage was being done. However, any ammo stolen would still be the full 100%.

Other

  • BE CAREFUL WHEN USING THE MENU TO UPGRADE BECAUSE THERE IS LAG!
  • You receive 1 player point per character level gained.
  • You cannot train a player tree to level 10. Unless there is no training limit then you must hold a rune to reach level 10.
  • Training past level 5 in more than one tree requires extra points. The first two past level 5 only require one point, the third requires 2 points and each subsequent training requires an extra 2 points more (1, 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, etc.).
  • Categories don't really have any meaning there just there so some of the newer players can quickly look for something they want. Some defensive abilities have some offensive use to them and vice versa for offensive player upgrades.